Video Game Superstar Challenge - Wonder Boy III
 
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Video Game Superstar Challenge - Wonder Boy III


LAMO
 LAMO
(@lamo)
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Joined: 7 years ago
Posts: 13
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Hi guys,

it's the first time for me to participate in a contest from Hum3d, and when I saw the topic I couldn't wish for anything better.

I'm planning to make a scene from the SEGA Master System game Wonder Boy III - The Dragon's Trap. It's a game I discovered on the Game Gear when I was a kid, lots of memories come with it, and i'm looking forward to tackle the challenge of transcripting it in 3D.

The scene I chose from the game is pretty much around the beginning of the game, when our hero (cursed and transformed into Lizard Man) have to go through a desert:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

 

The game recently got a remake, updating the graphics, transforming dull backgrounds into beautiful scenery, and from which I'll get my inspiration too:

Original & Remake:

Video Game Superstar Challenge - Wonder Boy III

The desert level in the remake:

Video Game Superstar Challenge - Wonder Boy III

 

The idea is that I'd like to have a scene with lots of energy, where we'd see the hero breathing fire in the air like Lizard Man does in the game, surrounded by ennemies, a scene including all the different types of enemies of the environment, with pyramids and cactus in the background.

Now for the look, the elements of the scene are gonna be in a plastic-like material, with the sand being rather realistic, trying to replicate what could be a photoshoot with small scale figures.

At the moment I don't have any draft of the final composition, but I decided to start modelling one of the enemies and to do a bit of look dev on it before going deeper in the elaboration  of the scene. I decided to start with the flower-like enemy:

Official Art of 1989:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

 

My take on the monster:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

 

There's still a lot of polishing to do with the sand texture, but this is the type of material the project will keep for the character and monsters.

Now I'll try to work on the composition to give a better idea of the entire scene, see you next time!


   
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LAMO
 LAMO
(@lamo)
Active Member
Joined: 7 years ago
Posts: 13
Topic starter  

Ok so here is my first attempt at the composition of the scene, really simplistic 3D shapes to represent the different elements (with the big blob in the middle being the main character):

Video Game Superstar Challenge - Wonder Boy III

I'm not happy with it yet, so let's see how it will look with more time and polishing.

 

I also modeled another enemy today, the cloud:

Remake sprite:

Video Game Superstar Challenge - Wonder Boy III

My 3D version:

Video Game Superstar Challenge - Wonder Boy III

 

See you next time!


   
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Serhii
(@humster3d)
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Joined: 8 years ago
Posts: 194
 

Hi Jonathan, glad to see you on the competition. Great start, looking forward to see updates. Good luck!


   
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LAMO
 LAMO
(@lamo)
Active Member
Joined: 7 years ago
Posts: 13
Topic starter  

To take a bit of distance from the composition work (to have the time to think of something better than the version I showed), I decided to start modeling the main character, Lizard Man:

Official art from 1989:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

Remake:

Video Game Superstar Challenge - Wonder Boy III

My version:

Video Game Superstar Challenge - Wonder Boy III

 

Still need a lot of work, so see you next time!


   
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LAMO
 LAMO
(@lamo)
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Joined: 7 years ago
Posts: 13
Topic starter  

Here it is, after a bit of time on other projects, I'm done with modeling the lizard man:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

Now I still need to rig quickly the mouth to get it open, model a tongue and then I'll pose the character as soon as I get closer to a satisfying composition.

See you next time!


   
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LAMO
 LAMO
(@lamo)
Active Member
Joined: 7 years ago
Posts: 13
Topic starter  

Hey everyone, it's been a while!

After days struggling to get a good composition for my scene, I decided to check some Nintendo official arts and fan arts, and get inspiration from them.

 

I stumbled upon this picture of a Warioland fan art which I though had all the energy I want in my scene:

Video Game Superstar Challenge - Wonder Boy III

I discovered it's a fan art made by this guy: http://imson.deviantart.com/art/Waaahaha-337416856

 

It's full of energy, so I decided to use that picture as a reference, and place my elements following its lines of action, etc.

I posed my lizard man mesh in Zbrush using the Tpose plugin, placed the enemies and posed them to be a bit more dynamic. I then followed with the environment and created a pyramid, a palm tree and a small cactus, to finally come up with this:

Video Game Superstar Challenge - Wonder Boy III

 

As you can see, I also placed my elements following the composition rules (diagonals, 1/3, golden ratio, etc.) and I think I got the amount of energy I wanted out of the scene.

So now I had to take care of the lighting and secondary elements, like the clouds. I used Turbulence FD for these, and rendered them to later add them in compositing.As for the lighting, I wanted to have a strong distant light acting as the sun, with big broad colored soft shadows to complement the sand and global environment.

I decided to have a purple sky just like in the original game, but with a clearer color on the horizon, and a bit of a warmer tone:

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

Video Game Superstar Challenge - Wonder Boy III

 

Now I'm currently putting everything together and compositing, so see you soon for the final upload and entry of my participation!


   
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