After few hours of playing with the camera, I still cant decide what I would like to go. In every shot there is still something that lacks of the story. Well, I will need to play with it a little bit more. Give me your thought on this guys. I know that finishing the opponent will help me in comp setting. Looking forward for it.
I will probably leave it for a moment like it is. I modeled 40% more of the things than it is in the actual composition, but thats the main problem of having proper composition. Sometimes you just cant put as much as you would like to, to maintain the level of detail and also maintain the proper focus points.
I know the feeling on composition. Great work so far! I would say maybe one possible composition would be the composition being the same as the one above, but switch around Corvo and the robot. That way Corvos mask and the glove are showcased more intimidating demeanor when its in more of a enemies point of view. I hope that helps, good luck!
Whats up everyone? Today I dont have any new wip for you im just messing a bit with colors, but some thoughts on the project. I started shading-rendering mask on the vray cpu. I was able to do lookdev pretty well on it. 10 renders for shading process, few lighting conditions to see how the gloss is working. I didnt wanted to go gpu because i was not sure how much geometry and textures i will be having, and if it will work properly.
While doing glove, i went for gpu on lookdev. I used gpu before, but while having new last service pack of vray, that was much more of a pleasure. I went for almost 50 renders on glove while doing shaders.
Furthermore, I wanted to test env in cpu and gpu just to compare the timings. And gpu was almost 4 times faster.
Now, after almost 160 renders, 3 different lighting conditions, 50 models, and 80 hours that i spend on everything we have here, I am almost ending the project and it was a lot of fun ๐ ย - But, yeah. We are still missing second character ๐ย
Its comming, I just had to reorganised my priorities for few days.