Three D Weapon - The Stopper
 
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Three D Weapon - The Stopper

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kimmokaunela
(@kimmokaunela)
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I´ve been working on with various materials. Here is a painted wood floor. I mixed some moss with that too and extra layers will be added on top of that in Unreal Engine. I also started to make broken bathroom tile and concrete materials. I´m trying to aim realistic results but still want to keep stylized feeling in everything.

 

Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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More material work done. Now I can focus more on the environment modeling and foliage.

 

Three D Weapon - The Stopper
 
Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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I tweaked ground material a lot and added a water with caustics effect. I also started to model foliage models that I will turn into low-poly cards that I can scatter. Lighting is now also closer to final.

 

Three D Weapon - The Stopper
 
Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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Foliage models are done and in Unreal Engine. I need to start focusing more on set dressing and figuring out the final composition.

 

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kimmokaunela
(@kimmokaunela)
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I´ve been making more foliage work and now I´m pretty happy with fern and ivy models. I also started set dressing the scene more and I got the chair model also done where I will put the weapon on. Lighting is also now more realistic and moody. I still need to tweak shaders more to get more micro details but so far so good and I think I might even manage get this done before the deadline 🙂 Here is a detail lighting shot from the latest Unreal Engine.

Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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I tweaked the weapon textures more and I also finally found a good camera angle that showcase the whole weapon. Environment is mostly there but I need to tweak models more like adding more broken pieces to broken walls and such.

Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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I revisited some of the roughness values to get more dramatic contrast between shiny and rough surfaces. I also created a generic wood material that works well with broken furniture models I might model more in the background. Also more broken debris and wall details. I think I spend way too much with the environment but I feel its crucial part of the story I want to tell.

Three D Weapon - The Stopper
 
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kimmokaunela
(@kimmokaunela)
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I´ve been tweaking more materials. I also created few more layers of details to broken walls and some bottles and pots to give the final touch.

Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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I´ve been making more background props. Because one of the background rooms is bathroom I need to make some props for that too. I also made few fuse box models that makes a nice touch. I also noticed some issues with the lighting that I need to fix too.

 

Three D Weapon - The Stopper

   
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kimmokaunela
(@kimmokaunela)
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I´ve been fixing a lot of small issues and I also made a final detail pass for the weapon. I added a pressure gauge and few minor details. Now I´m happy with that. I still want to iterate more with various things before I can finally call this done.

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