Three D Guns 2 WiP - 'Short Bow' Carbine
 
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Nicholas Lim
(@nicholas-lim)
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Hi everyone, I'm Nicholas and it's my first time on this Hum3D forum. I've attached some early concept sketches before I commit to MoI3D modelling. 

I'm planning to make a future carbine. It's meant to be carried by tank/ mech crews or combat engineers. It has an electronically fired mini rocket launcher instead of a regular grenade, and a special optics package to help detect badguys and 'pre-aim' the rockets. More to come as I progress forward!

 
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Nicholas Lim
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I stepped into MoI3d to make my design, and I adjusted some things along the way. The gun itself will differ slightly from the flat sketch as I solve the forms and ergonomic functions in 3d space. Hope everyone else is having fun too!

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Nicholas Lim
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Back with the 3rd WIP. I added the side Picatinny rail rocket pods, and they can be used single or as a pair. At first I had only one pod, but after playing around with the mirror function, this now looks rather interesting.

Daring operatives can even attach a third pod at the top rail, and have an offset optics... erm - somewhere else! 

The carry handle are going to be remade, the one pictured is just for my own reference/development. I need a more elegant integration with the red dot/reflex sight or maybe plain old irons. The slide, selector, ejector port can be mirrored for left or right handed shooters.

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Nicholas Lim
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I added as much detail as I could think of in MoI3D. The buttons for the missile will need to be lightly textured and so will the sticker on the opposite end of the reflex sight. I also like to think that the future mini lightweight rocket launchers are light enough to be offset by the internal workings of the bullpup arrangement, so it won't completely tip forward.

Now it's time to assign these parts the appropriate materials in Octane!
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Nicholas Lim
(@nicholas-lim)
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Joined: 5 years ago
Posts: 11
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WIP renders from Octane of the Short Bow. I have to stop and think about my environment, which I have to model in order to qualify for this challenge.
There's a button pad to arm individual mini-rockets and fire them are the integrated foregrip. The carry handle area has a red laser sight and optic built in, with QD system.

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Nicholas Lim
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Hey everyone, today's update is a little more straightforward. I made a new prop to sit on a table with the gun in the final scene. This plastic/ wooden device helps you load 5.56mm bullets into a few magazines. It works best with the curved mag used for the Short Bow, and other compatible products made by Grand Capital Arms Co!

I'll engrave the number of rounds and design some stickers to go onto this thing once it's UV textured.

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Nicholas Lim
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Hi folks, back with another update. I placed the loader and gun in the same scene - I'll have to tweak the materials further - but more importantly I think there ought to be a few more props, like a water canteen, some loose bullets or mini rockets. Maybe an ammo box or spare magazines? I didn't want to do the gun-on-a-stand idea from my first post straightaway. There's time to experiment with scene layout, so if this goes south I can always fall back on that early, early idea. 

Also, the fat box that is the mini rocket launcher on the right side makes the gun sit funny on the side, so I may just remove it and place it on the table or something. That'll allow for an alternate side to be seen, since the final image can be only 1 still frame!

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Nicholas Lim
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Well everyone, I've been offline due to a random internet provider hiccup that STILL hasn't been resolved. Nevertheless, smartphone hotspots are here to save the day for my update. I made some ammo cans, square/ diamond allen keys and duplicated the ammo mag for the Shortbow. The table is littered with cans, magazines and spare cartridges. Whoever works at this table has been busy!

Attached are some MoI3d screencaps from yesterday and I popped one of the more recent Octane wireframe images as a bonus. I think I may removed the 2nd mini rocket launcher from the rail and put it on the table as well - since it's obscuring the muzzle. The lights in my scene are casting some ugly overlapping shadows - so I have to address that soon. 

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Nicholas Lim
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Hey everyone, it's a long weekend coming up, and I'll put this render up for now. I think the splash of red really helps the image.
Be back with more in a few days!

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Nicholas Lim
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Hello fellow Hum3d forum users! I'm back after that long weekend, give or take a few days. I modelled an additional prop and shifted some bits around like the ammo cans, and duplicated the yellow mini rocket ammo box. The latest addition is the signal flare (the green plastic tube with grooves) which I thought the tank/ mecha crew would appreciate if they ever had to dismount their vehicle. I also changed the texture of the Allen keys to something more reflective, that we may see them better! I'll see how I handle the seam lines on my Short Bow underside plastic - it's looking barren now and it needs some extra 'realism' let's say.

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