Crunch time. A lot of what I'm probably gonna be texturing won't even be in the render, but it's nice to have a decent set to leave your options open. Laid out the base for texturing and began work on filling out the panels in the centre, using a bit of parallax for insetting some of the graphical interface into the panel for some depth 🙂
I think I'm basically there now, designed some more vinyl covers to flesh out some parts of the scene although unlikely that they'll be shown in the final render. Other than that done some set dressing and lighting, as well as added a little hud on the windscreen for a little story element 🙂 A large part of the scene probably won't be shown for this mpetition but I'll do a follow up one covering other aspects of the environment,