Three D Guns 2 Challenge - Multi-Gun mk1
 
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Three D Guns 2 Challenge - Multi-Gun mk1


kknefel
(@kknefel)
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Joined: 5 years ago
Posts: 6
Topic starter  

This weapon has been in my mind for a long time. The first drawing showed a general outline of the gun, no additives. Then, further additions were created that were supposed to fulfill specific functions. When the competition was announced, I stated that this is the moment to implement this idea. This is the first model that I created in Fusion 360.

Three D Guns 2 Challenge - Multi-Gun mk1

   
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kknefel
(@kknefel)
Active Member
Joined: 5 years ago
Posts: 6
Topic starter  

Creating the whole of high poly models in fusion 360 took me two weeks, at the same time I learned this soft. I started with simple elements to get to know how to work in fusion 360. Then I went to more demanding elements.

Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1

   
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kknefel
(@kknefel)
Active Member
Joined: 5 years ago
Posts: 6
Topic starter  

The next step was to create a low poly model in Blender. I used different techniques, traditional modeling, retopolgy, booleans. Each element has its own texture and material.

Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1

   
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kknefel
(@kknefel)
Active Member
Joined: 5 years ago
Posts: 6
Topic starter  

I'm baking textures in marmoset toolbag, this soft gives me lots of possibilities in this process. Often in more complicated meshes, I bake textures with a hard and soft cage, then I mask them in substance painter, which gives me the perfect effect.

Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1

   
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kknefel
(@kknefel)
Active Member
Joined: 5 years ago
Posts: 6
Topic starter  

I create textury in substance painter. I use a lot of different techniques in this process.

Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1

   
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kknefel
(@kknefel)
Active Member
Joined: 5 years ago
Posts: 6
Topic starter  

I created the final scene in a blender. And export to Marmoset Toolbag. If I export multiple mesh files in one file, I can transform each mesh separately. It makes working easier.

A great competition. Thanks a lot!!!

Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1
Three D Guns 2 Challenge - Multi-Gun mk1

   
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