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First render using a constant colour HDRI. Testing out Layout and composition.
Adding shader assignments and laying out more assets. Testing lighting and ideas
Adding shader detail and materials. Updating environment model as i go. Tree's are custom from Speedtree, instanced in Houdini. Tweaking the lighting to get exposure correct looking out from the building.
Adding shader breakup on the foreground assets. Curvature and AO were baked out of Mari. Foreground assets currently on 25 udims.
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