Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl
 
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Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

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moorer
(@moorer)
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Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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moorer
(@moorer)
Active Member
Joined: 5 years ago
Posts: 17
Topic starter  

Modelling update

Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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moorer
(@moorer)
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Joined: 5 years ago
Posts: 17
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First render using a constant colour HDRI. Testing out Layout and composition.

Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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moorer
(@moorer)
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Posts: 17
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Adding shader assignments and laying out more assets. Testing lighting and ideas

Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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moorer
(@moorer)
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Posts: 17
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Adding shader detail and materials. Updating environment model as i go. Tree's are custom from Speedtree, instanced in Houdini. Tweaking the lighting to get exposure correct looking out from the building.

Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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moorer
(@moorer)
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Joined: 5 years ago
Posts: 17
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Adding shader breakup on the foreground assets. Curvature and AO were baked out of Mari. Foreground assets currently on 25 udims.

Three D Guns 2 Challenge - Ghillie's Nest, Chernobyl

   
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