Notifications
Clear all
Topic starter
25/10/2020 11:09 pm
Haven't had much time to work on this, but I've done progress with UV mapping and texturing.
Also modeled and textured proper tires.
Added interior detail and swapped the paint once again.
I'm having a lot of trouble getting textures and materials look proper, have to tweak a lot there.
But it is going forward!
Topic starter
29/10/2020 11:04 pm
Adding more stuff into the background, and using motion blur to give the impression of speed.
Adjusted materials and lighting, it's an endless struggle.
The pink effect paint is probably going to be changed.
I have trouble with some rendering artifacts and rendering times going way too high. But I'll solve those to nail down the rather final light/colors setup and then move on.
Serhii reacted
Topic starter
01/11/2020 10:28 pm
Again a lot of small tweaks on lighting, materials, textures, color balance... you name it.
Tried few different camera angles just for fun, but I think the last one is still the best generic angle. Background sky and few skyscrapers in the first shot are from a photo.
Also Both Sprockett and Leonel have appeared inside the car, you can hardly see Sprockett inside due dirty windshield and him being in a shadow, so he's very low-poly.
Leonel is more detailed, but both are untextured still. Leonel's holding a pistol with a laser pointer though, it has basic texture since it's going to be quite small in the final render anyway.
I'll keep doing improvements in the lighting, colors and textures, as well as generally on the environment destruction and dust etc.
Also need to whip up some simple textures for both characters.
I'll tune the wheel attitude and such as a last thing before the final render, so there's going to be more suspension droop and wheel motion blur eventually.
Serhii reacted