Tashita COP-V Car Render Challenge 2020
 
Notifications
Clear all

Tashita COP-V Car Render Challenge 2020

Page 2 / 3

_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Doesn't look like much, but been busy modeling.
Seams, surfaces and under-skin things added and improved. There's still some inconsistent places and a lot to do overall.
Need to figure out initial wheel selection and engine cover shape next...
 
 

   
Universalism reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Created the rear deck seams, added sub-structure and details, created initial wheel shape (Volk GTP) and some placeholder tire textures.
Not sure if I'll swap wheels later on.
Sketched the interior a bit too.
 
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
More and more details, adjusting mesh and general work forward.
Created simple front brakes, door handle panels, figured door hinges and lift struts, wipers, antennas... all sorts of stuff.
Need to refine the interior and emergency lights and wheels next I think.

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
 
Much modeling. Very material. Wow.

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Worked again mostly on details. Created the dash and other stuff inside.
Added proper insides to the doors, added materials and details to lights.
Soon I'll have to move forward into... *gulp* UV-mapping and texturing. :I
 
 

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Some simple textures for the interior. They don't hold up to closer inspection but are good enough when looked from a distance. The dash and its controls are still blank.
Also rear muffler and wheels are UV mapped but no texturing yet.
 
 

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Haven't had much time to work on this, but I've done progress with UV mapping and texturing.
Also modeled and textured proper tires.
Added interior detail and swapped the paint once again.
I'm having a lot of trouble getting textures and materials look proper, have to tweak a lot there.
But it is going forward!

   
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Main body is now UV mapped and some basic textures created.
A lot of tweaking, materials and textures.
Also tried some early setups for final lighting/scene mockup and such. 
Still need to create the characters and other stuff, add detail and improve textures...

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Adding more stuff into the background, and using motion blur to give the impression of speed.
Adjusted materials and lighting, it's an endless struggle.
The pink effect paint is probably going to be changed.
I have trouble with some rendering artifacts and rendering times going way too high. But I'll solve those to nail down the rather final light/colors setup and then move on.

   
Serhii reacted
ReplyQuote
_Jasu_
(@_jasu_)
Estimable Member
Joined: 3 years ago
Posts: 79
Topic starter  

 

Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
Tashita COP-V Car Render Challenge 2020
 
Again a lot of small tweaks on lighting, materials, textures, color balance... you name it.
Tried few different camera angles just for fun, but I think the last one is still the best generic angle. Background sky and few skyscrapers in the first shot are from a photo.
Also Both Sprockett and Leonel have appeared inside the car, you can hardly see Sprockett inside due dirty windshield and him being in a shadow, so he's very low-poly.
Leonel is more detailed, but both are untextured still. Leonel's holding a pistol with a laser pointer though, it has basic texture since it's going to be quite small in the final render anyway.
I'll keep doing improvements in the lighting, colors and textures, as well as generally on the environment destruction and dust etc.
Also need to whip up some simple textures for both characters.
I'll tune the wheel attitude and such as a last thing before the final render, so there's going to be more suspension droop and wheel motion blur eventually.

   
Serhii reacted
ReplyQuote
Page 2 / 3