Welcome to the Car 3D Modeling Forum
Rough Clay sculpt of the car I'm designing for the challenge, an unoffical Tesla Hover Car. Modeling in ZBrush right now, retopology, survival modifications, and environment to follow
Retopology progress so far
Crunch time, real life came up, but I'll be spending all the time until deadline working this out.
Texturing in substance painter, will add external survival-based attachments if I have the time.
Latest Post: Hints and tips for Hum3D
Our newest member: OrlandoU
Please Login or Register