Here is the render that i made to see how the vehicle is looking, when i setup some lighting and play around with volumetric. In this case i used 3 point lighting setup and add some volumetric fog to the floor. This is still i can say testing how materials react to light and what should be good for the final scene. Soon i will release a video update on the texturing phase.
Hope you like it 😀
I am coming to you with another video update as i mentioned. In this episode i am explaining the workflow i used for the texturing phase and also speak about further steps in creation process. Check it out in the link below 😀
Hum3D Space Rover Challenge 2020 - Episode Four
Here i am finally managed to choose the environment, and i also had i lot of problems with Maya crashes, but i overcome that somehow. I started to compose the scene as you can see. Still a lot of things to add to the scene regarding the environment. I am going to use megascans to fill that up. Soon new updates so stay tuned 😀
The last post of the compositing was fine for me yesterday, but today when i saw it again, i told myself that it is not what i want and i don't like it. So once again i am back inside World Creator to change some stuff and reshape the environment. I am really struggling to decide what is the best and i want to make it look awesome and don't ruin the previous presentation renders of the vehicle. The time is ticking really fast and i am still not sure about the final scene. Hope i will make it in time 😀