Pulse LM Series - 2019 Car Render Challenge
Here we go, as today's motorsports are suffering from a complete lack of creativity, getting back concepts done 30 years ago, in complete desperation, tied to rules out of date a last 20 years or more, going in the opposite way as cars are been developed with few exceptions in some aspects of one or another series.
Here comes Pulse LM to shake motorsports scenario and give pilots a really challenging car where there is no racing line to follow or need to wait until one straight to overtake, every square inch of the track is an opportunity to go faster than the adversaries.
Here the Pilots sets the limits, the most nimble and audacious will win!
The car itself is a mix of Pulse (2005), Pulse 2 - Cyborg Eagle (2011), F1, LPM1, Robot Race and FE, getting what each design philosophy has to offer and combining it's most relevant aspects in one single technical package.
This is the game plan:
Week1 - Modeling - Doing: Rough 3d blocking done.
Week2 - Panels separation +UVs
Week3 - Texturing
Week4 - Combine several Cars in a dramatic position battle in one Rendering
Let's see whats happens!
Looks like almost none were done, but with 'some' work, all the moving parts of the adaptive aero are in the right size and position after to extend the wheelbase in the front a little more.
Finally, the exterior mesh is done. I still want to come back and redo some points if I have enough time.
Next target, to make the individual body parts and the 'battleground', the racetrack.
I hope all this extra work will pay back with 'some' drama in the final render, several cars over the same turn to get ahead with all four wheels steering will be epic!