really want to participate in this challenge, going with procedural texturing inside 3dsmax using Vray, probably gonna make use of Vray´s new Decal feature for even faster details.
for my environment, I will make use of megascans and basic modeling.
my goal is to achieve an appealing render (arent we all here for this haha)
planning to pass my image to photohop for some post production refinement and tweaks
Nice angle and perspective :-).
Model looks great...
Thanks Andre! glad to read a positive comment, just checked your work, you´re working on a nice project!