Hum3D Car Render Challenge 2021
 
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Hum3D Car Render Challenge 2021

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jeandiz
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I imported MakeHuman characters into a Mixamo and assigned them various cheering animations. Not only allowed this to quickly set up crowd with different dynamic poses, but thanks to the imported animations now I had a nice motion blur effect.
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jeandiz
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I made the crowd larger and larger. At this point I also added a ground. To make it, I used a Substance plugin for Blender that allows to import .sbsr files from places like Substance Share and Substance Source directly on to the objects in the scene. Here you can also see the first attempts at texturig the parts of the scene.

 

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jeandiz
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I've used this dirt texture with tire tracks. After importing it to Blender material is pretty much set up, I only adjusted the strength of displacement.
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jeandiz
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For the stadium walls I used photo textures from textures.com

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jeandiz
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At this point I also added flames from exhaust pipes, which are just images, textures of frame with alpha on a plane and volumetric smoke or rather dust. Instead of creating a smoke simulation I simply imported openVDB smoke from https://betweentwopines.gumroad.com/
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jeandiz
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I created more textures either using Substance Painter or unwrapping objects to fit textures downloaded from textures.com
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jeandiz
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Finally, I added car drives and emperor watching comfortably from his throne (again character imported from MakeHuman).

 

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jeandiz
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At the end i open rendered image with Gimp and did some fianl color grading.

 
Hum3D Car Render Challenge 2021
 
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jeandiz
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And here it is. The final result together with clay render.
 
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