Hum3D Car Render Challenge 2021
 
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Hum3D Car Render Challenge 2021

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jeandiz
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With the model ready for texturing I made the version with some more detail added. Mainly beveled edges and additional bumps and holes that cud be baked out on the low poly mesh

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jeandiz
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For texture baking and textureing I used Substance Painter
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jeandiz
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I mostly used build in materials and masks, but also a few procedural materials from Substance Source came in useful.

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jeandiz
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I throw-in some more dirt
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jeandiz
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With the base version ready I did a blue and a silver variant. I added sponsor logo stickers with brands that are kind of a reference to an ancient Roman and Greek culture and mythology. Also the car number is obviously in Roman numerals.
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jeandiz
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I went thru the same process with the engine
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jeandiz
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To preserve continuity, here I posted process of creating a car from start to finish, but in reality as soon as I've got the idea I started to work on the scene simultaneously. Here I started by placing the reference painting on the screen and blocking out parts of the tribunes trying to match the perspective.
 
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jeandiz
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As the car wasn't ready yet I used a placeholder ones.

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jeandiz
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I proceeded with the block out and added some character for the crowd as well. I used a bit customized models from MakeHuman with clothes quickly made with cloth simulation in blender. Here you can also see that i've added lightig setup. It's HDRI from HDRI Heaven.
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jeandiz
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To simulate those thin traces of light that passed through fabric suspended over the stadium I simply placed a large plane with alpha transparency texture of torn fabric.

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