Forum Hum3D
Welcome to the Car 3D Modeling Forum
With the model ready for texturing I made the version with some more detail added. Mainly beveled edges and additional bumps and holes that cud be baked out on the low poly mesh
I mostly used build in materials and masks, but also a few procedural materials from Substance Source came in useful.
As the car wasn't ready yet I used a placeholder ones.
To simulate those thin traces of light that passed through fabric suspended over the stadium I simply placed a large plane with alpha transparency texture of torn fabric.