Here we go; Lada 2106 Vs. GT40! - Car Render Challenge 2020-
Hey Everyone! For this challenge I decided to render two cars for my render; a GT40 (i really enjoyed the experience watching LE MANS´66 at the cinema, and wanted to model one, so i think it´s the perfect opportunity) and a Lada 2106(i find russian cars really funny and strong and think it´ll be funnt to have a Lada pulling over a GT40), im a bit late joining this forum, but i will be posting the screenshots i took over the process.
Hope to have a good final result, and cheers to everyone!
today ive repeated the UV mapping of the gt in order to have a clean unwrap, as well worked on the texture of the wall, which wont really appear, but still will be interesting to have properly done, as well did some quick test about the speed blur, before passing to the Zdepth, hopefully this weekend if i have time
today i´ve been working on little details in order to push the details in my environment, im doubtful about the motion blur speed, what do you guys think?
as well i still havent implemented the final cars, i´d like to be satisfied with my environment first.
im keeping the level of details in some objects pretty low, taking in consideration that it´s gonna be affected by the speed and the distance.
still going at a really lower pace because of my uni projects which takes quite a lot of my time.
but here´s the latest render i´ve done a couple of days ago with some lighting and final composition thoughts.
as well i updated my max from 2020 to 2020.2 some changes has been done, but i´ve mainly been excited about Anold´s update with their IPR renderer which personally think their UI got more efficient and tiny bit more similar to Vray (which i cant afford as a student, but would love to after trying their 30 days trial)
i dont usually update versions during projects but i really had to try Arnold´s IPR for time efficiency.
finally submitted my work. my final changes were: -used Autodesk character generator for time purposes. -used a 2.39 aspect ratio. -fixed some lights to enhance the mood.
what I should investigate more for next time, is post-production in Nuke, for a deep AOV/latter workflow. which could make my postproduction faster. as well i will try to continue modeling the inside and the back part of the cars, as I didn't focus a lot on the parts that wouldn´t appear in my render as it was for one render. it was an interesting challenge, and it´s just crazy how many hours of works are behind one single image. see you all in the Next Challenge and good job!