A little wip of my contribution straight from Max, no post yet (so a ton of work left). Wonderful process, so much fun, love doing stuff from scratch! The hotrods are designed from a white paper and modelled in Maya and then imported and textured in Max. The modelling took a couple of days, very straight forward polymodelling. Lit with one HDRI using Vray. The set is built all in Max using mostly Forest Pack with assets from Vizpark, Evermotion and Megascan. The boys come from Renderpeople.
Left to be done is race graphics, which will be a mix of composite maps and photoshop, and small detail on the cars. Really looking forward to bring it into PS and start messing around with colors and textures.
A couple of the renderes from keyshot just to evaluate the design. I do this several times during my design process since it gives me a really good understanding and how the idea is developing. It's superfast and allows for a very direct and responsive way to understand and correct proportions and stance.