I don't understand what tool are you using for modeling. Your model is so clean. Congrat.
This is NURBS in max ?Â
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Â
I don't understand what tool are you using for modeling. Your model is so clean. Congrat.
This is NURBS in max ?
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  Not really. Typical poly modeling, just with multiple modifications at different smooth level or sometimes reverse manual "unsmooth" to get rid of some excessive edges. Basically nothing special.
p.s.: Headlight molding body part was quite challenging, cuz i didn't want to go for a simple intersection or boolean, so I spend several hours to sew a proper poly topology
Edited: 3 months ago
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https://www.artstation.com/piotreksokoowski
https://www.behance.net/piotreksok
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