Car Render Challenge 2022. MONSTER CHARGER
 
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Car Render Challenge 2022. MONSTER CHARGER


AndySego
(@andysego)
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Joined: 2 months ago
Posts: 1
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This is my entry to the annual HUM3D vehicle rendering challenge, first time ever participating in a contest with this theme, it has been a long, fun and interesting road, a fabulous practice of designing, modeling and hard surface texturing. I wanted to experiment with some crazy ideas for a new kind of monster car race, featuring urban and abandoned terrains.

 

 

 

Car Render Challenge 2022. MONSTER CHARGER
 
Starting with the modeling of the Charger's body (I love muscle cars)
 
 
 
 
Car Render Challenge 2022. MONSTER CHARGER
 
 
Chassis + roll cage (safety first)
 
Car Render Challenge 2022. MONSTER CHARGER
 
Front bumper reference, Some agressive monster-like bumper modified from its regular design
Car Render Challenge 2022. MONSTER CHARGER
 

Front view principal reference + modeling

 
Car Render Challenge 2022. MONSTER CHARGER
 
Principal inspiration reference+ almost full modeling of the Charger
 
Car Render Challenge 2022. MONSTER CHARGER
 
Rim principal reference+ modeling
 

Car Render Challenge 2022. MONSTER CHARGER
 
Rear view modeling
 
Car Render Challenge 2022. MONSTER CHARGER
 
Wireframe preview, now to Substance!
 
Car Render Challenge 2022. MONSTER CHARGER
 
After exporting the bodywork's FBX file, I let substance to unwrap the UV's automatically, so I got UDIM tiles ready to work... but I had to edit them in Blender to have a better distribution of the uv islands, then re-sent to substance to apply paint, labels, graphics and imperfections to it.
Car Render Challenge 2022. MONSTER CHARGER

Car Render Challenge 2022. MONSTER CHARGER

 
Car Render Challenge 2022. MONSTER CHARGER
 
Checking UDIMs in blender for the front view...
 
Car Render Challenge 2022. MONSTER CHARGER
 
Car Render Challenge 2022. MONSTER CHARGER
 
 

Car Render Challenge 2022. MONSTER CHARGER

 
Topology check... Modeling, check! Texturing, check!!
 
Now for the environment I managed to find some incredible assets in Sketchfab and arranged them in a way that I could catch this jumpy-industrial feeling that I needed for the final shot, special thanks to those amazing artists that uploaded these scans and models:
 

"Abandoned building" ( https://skfb.ly/ouSsE) by Federico Paredes

"Tower Crane" ( https://skfb.ly/oxA9K) by CHAMOD

"Rusty steel scrap pile" ( https://skfb.ly/o9ERn) by matousekfoto

"Large stairs stairway staircase in city park" ( https://skfb.ly/6QTts) by matousekfoto

"Schenuit Rubber Co. factory" ( https://skfb.ly/onD9w) by Katie Wolfe

"Urban Garbage - Low poly prop set" ( https://skfb.ly/oyFwF) by Daniel Zhabotinsky

"Osaka downtown" ( https://skfb.ly/6ZowF) by matousekfoto

 
Car Render Challenge 2022. MONSTER CHARGER
 
Using every part of the shot as an instance, I could manage this big scene with not much problems...
 
Now the render gallery!
 
 
Car Render Challenge 2022. MONSTER CHARGER
 
 
Car Render Challenge 2022. MONSTER CHARGER
 
FFinal composition with post-production.
 
Now the bonus tracks!
 
Car Render Challenge 2022. MONSTER CHARGER
Car Render Challenge 2022. MONSTER CHARGER
Car Render Challenge 2022. MONSTER CHARGER
Car Render Challenge 2022. MONSTER CHARGER
 
Thanks for watching!
 
 
This topic was modified 2 months ago by AndySego

   
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