Hello,
I started this project two month ago but I wasn't sure at all to finish this project before the deadline...
Finally I'm sharing some Wip, better late than never ahah
I worked with Maya for modeling and Arnold for rendering.
I mixed substance painter texturing and procedural shading, sometimes I exported only black/white color map from substance to use as mask for shaders.
For the two characters my workflow was a little bit more complex,
I started with DAZ Studio wich allowed me to create quickly two different morphology.
Then I used Marvelous Designer to create clothes, and added details with Zbrush.
I finally textured with Substance Painter and used Mixamo tools to quickly create a Rig.
Compositing done with After Effect.