Car Render Challenge 2019: a gorgeous Italian in Texas
I've not being sitting still in the meantime and I've got to say, I have this idea to try to draw as easy as possible and I thought I found the solution, I fell down really hard. I also kinda lost a lot of time trying, but that is okay. This way, I learned to know my weaknesses. So this is what I learned so far in my journey to try drawing spot on.
Before I clarify myself to my problem, I've to emphasize that I'v got an immense problem with cars manufactured estimated between the 50's and the 70's, that have perfectly round head and tail lights, with actual designer blueprints of that time that are not quite accurate on all sides. They were hand drawn and with our 3D methods, it leaves a lot to be desired. I found prove in duplicating this car in 3D that eventually the production of the car were quite different.
But that is okay, cause the designer did an amazing job manufacturing this one of the most beautiful cars in the world. To note, she was handcrafted.
So I thought, I figured everything out, scaling, moving and rotating the bold fenders around the head and tail lights, I thought I had the solution and I came up with this.
Thank you so much. I'm not interested to win this contest, because I know the prices will not allow me to use the prices amazing software given, because of insufficient hardware at the moment, I could have chosen differently of my tactics. I've had already investigated new, modern cars with true accurate blueprints, I have decided to go for cars that were not already duplicated in 3D.
I'm particularly in 60's and 70's cars and I thought they were doable for me to recreate, but during my journey, I discovered, I lack a lot of experience to accurately, in an easy way to draw those cars, because most of them have perfectly round lights and I failed to duplicate it in my own easy way to challenge this issue. I did a huge amount of research into this, I see the lines of the original hand drawn designs of the original designers, I just lack to recreate those cars in my own way. And I'm sure, I will fall numerous times before I will conquer my flaws, I agree with you, I might be halfway to solve all this issues I try to achieve in minimum effort, I learned so much so far, this challenge is making me to try to get the best out of me and I'm going for it.
I know where my flaws are and I'm trying to conquer these. To be short, I could have already designed a current time car, with perfectly computer made blueprints, they are so much easier then the older cars I try to duplicate in 3D, I fall, I renegotiate with myself what the problem is and till now, I figured for myself, to make progress, I needed to step down and go further to develop myself. And I'm sure I will get there.
All my progress no previous attempts are saved. I have quite various cars in my agenda I'd like to finish and by the time I know the trick trying in my way, I will continue. And this is the goal for me. I'll keep posting after the challenge, I estimate now not being in time, I'll keep trying to get more experienced.
This all being said, I again have issues, accordingly the true hand draw blueprint, to go forward in my journey. And this is what it is all about for me and this challenge triggered me to try a little harder.
I hope to figure out my problem with hand drawn blueprints in a few days and I'd love to upload my progress.
Thank you so much and I wish every contestant really the best. What I've seen so far, consider me toast. You all have done amazing jobs, (laughing) I can't compete, you have all created amazing designs, don't mind me, me feeling toast, you all have done an amazing job.
And now I'm on t again to try to figure out my problem I see in the original handcrafted blueprint of this car. Not if, but when I have solved this, the rest is a piece of cake. And this is where I'm going for, a perfect design of a momentarily 70's car. Make you feel surprised, I'm eager to finish this car within 22 days as a beginner 3D artist, knowing for myself, I was this accurate to the original model.
An amazing job to all the contestants, you have all done an astonishing job, I love to see your end results. Good luck to all of you.
I've got the rest of the evening free to spent my time trying to make progress. I've been playing around with my drawing and I have not made a lot of profress so far, I've to say, I think I captured the model spot on. And I came to realize a few things.
First, I spotted a flaw in my design that is kinda giving me figuratively headaches. I noticed when smoothing out the squares of my model, I see a huge flaw and knowing every step I did to avoid this, it is now there and to my believe, this should not have happened. I;m giving away the problem I see so far, first the unsmoothed design followed by the smoothed design with a red circle around the area that is not making sense to me.
So far, I'm really satisfied and although I've not yet went beyond my knowledge in 3D drawing with Blender, I feel close to the solution of my problem with 3D modeling. This contest is making me try to get the most out of it and I'll try to insert myself as a candidate, I'm having major issues, my result so far for me is unbelievable, I can't find the right words, I've been triggered, not my goal, but I got tempted to explore myself to make me better.
I've been working on the car again and I encountered a few issues that stood in my way to achieve my goal too overcome my flaws in designing this car. I always save my progress and to let you know, I've been deleting 3 files, I came to the idea that I had one edge of the bonnet to much to extrude the lines according to the sides. And although I spent a few hours on this, I learned again a great deal.
I've already deleted the files without making a screenshot, because I thought it was not adding new information, I believe that skipping one line will make the difference in my approach designing this car. You just have to take my word in it.
In the meantime, I started to develop the gas station, which location lies on the old route 66 in Texas, so I thought, I'll give you a quick preview.
Here is a quick update. I've did a little work on the rear panel of the car. I disconnected the panel from the rest of the body by duplicating the main line and hid the rest of the car. I am really happy so far, but I did note that the low quality blueprint of the wide fender model leaves a lot to be desired. This means, I'll have to take real high resolution pictures of the car as reference.
Next time, I'll finish the front panel the same way as I did with the rear one. And then I'll adjust the fenders to be authentic with the real pictures. Because the edges are created, I think it is not a lot of time to do these adjustments.
And another litte hour of progress and I was hoping to to finish the front fender as well, but for this I need to finish the light housing on top of the fender first, cause the widened fender is starting from there. a problem I would not have if I'd simply used to normal standard fenders. Till a next time.
With 16 days ahead to apply my design for to challenge I learned a lacked the experience to do so. And I will surprise myself if I can succeed, this challenge has made me speed up a little trying. But I learned so much of my attempt. I thpought it would be piece of cake, but was I so wrong.
I've learned where my weaknesses are. First of all, trying to make a low poly design to begin with, I'm too accurate. Then, from the start, I forgot to use the subdivision surface modifier, that I now know, could have make drawing a gazzileon times easier for me, but I've to acknowledge, it is kinda hard to work with in Blender. I just need to get used to it using Accordingly, partially due to my own problem to be being too picky, the blueprints online to be found nare considerable inaccurate and this is kinda driving me bananas, so I have to find a way for myself to work with those.
So these are the 3 major flaws I need to work with or work around with, the most important thing I learned is, that every car needs a new approach of handling and I need to start of with the minimum amount of vertices and edges. The biggest challenge I'm dealing with right now is drawing the arches in the fenders, that end up in making triangles and I learned to avoid those.
So I think I will not be in time for the deadline, I have committed myself to draw a perfect car and I will proceed in my own pace. When I'm not ready for the deadline, I will keep posting my progress till I have my unique replica done for this site. And this will be me reward.
I'm going to take an hour of rest, debating with myself what I should do, I feel I'm close to answer my questions failing till now, I think I can do it and I feel I'm still in the race, even though, I think, I will show the final result weeks after the deadline.
And now it is time for debating with myself, I'm going to stay put with the theme "a gorgeous Italian in Texas", like I said, I have tons of material on various Italian cars, I will post again in a few days. I will try to cover my progress in a gif picture.
Good luck to you all, so many amazing designs I've seen, don't mind me feeling a little bit jealous. Keep up the good job you are all doing.