Car Render Challenge 2017 - 66 Mustang Retrofit  

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makit3d
Active Member
Joined: 1 month  ago
Posts: 7
25/09/2017 10:10 pm  

I started working on this vehicle a very long time ago when I didn't have much experience (ha! almost none!) modeling vehicles. This project was started back up when this contest popped up. It gave me a good excuse to revisit and hopefully finish a long desired project even though I have a lot of cleanup work ahead of me on this model.

Initially I wanted to build a very accurate '66 Mustang but for my entry I'll be happy with 'close'. For this contest the direction will be slightly askew of 'classic'. 🙂 It will be a futuristic advertisement for the sci-fi retrofit of classic muscle cars with vehicle flight systems. For my theme the term classic will become 'antique', sci-fi and futuristic will become 'modern'. The biggest challenge will be to keep it clean, uncluttered and futuristic without the usual heavy sci-fi machinery look.

I have a few images to post. These are all TEST renders (be gentle, I'm old and fragile) I took after fixing ugly geometry problems generated when I started this back when I didn't know jack-shit about vehicle modeling. For now they are all I have so they will have to suffice. The errors are almost finished and I will be able to start tackling the rest of the car soon and have some fun with the sci-fi aspect.

Car Render Challenge 2017 - 66 Mustang Retrofit
Car Render Challenge 2017 - 66 Mustang Retrofit
Car Render Challenge 2017 - 66 Mustang Retrofit
Car Render Challenge 2017 - 66 Mustang Retrofit
Car Render Challenge 2017 - 66 Mustang Retrofit
Edited: 4 weeks  ago

Maxster, chenmy1, suriel and 2 people liked
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SebJ
 SebJ
New Member
Joined: 4 weeks  ago
Posts: 2
26/09/2017 11:57 am  

Great work!


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chenmy1
Eminent Member
Joined: 1 year  ago
Posts: 21
29/09/2017 11:40 pm  

i like mustang car.

3d modeler and programmer.
http://area.autodesk.com/gallery/portfolio/chenmy1


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makit3d
Active Member
Joined: 1 month  ago
Posts: 7
30/09/2017 12:55 am  

There was a bit of time to do some work so I spent it cleaning up topology issues before I continued with further modeling. I also rebuilt part of the front section so it was a little more accurate. Wow, so much work left and I haven't even tried to tackle shader yet. Fortunately there are still many days left.

Car Render Challenge 2017 - 66 Mustang Retrofit

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RCGreiner
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Joined: 3 weeks  ago
Posts: 2
02/10/2017 1:14 pm  

Thanks for sharing!


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makit3d
Active Member
Joined: 1 month  ago
Posts: 7
09/10/2017 2:10 am  

I didn't have much time to get anything big done. Just added the tail lights and some other small bits. I am looking to having time to actually get something done. For now I added a set of tires just to see how the car would look even though the final product will look very different. There are still textures or shaders added yet. Just basic materials for simple renders.

Car Render Challenge 2017 - 66 Mustang Retrofit

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makit3d
Active Member
Joined: 1 month  ago
Posts: 7
14/10/2017 11:11 pm  

Having a difficult time getting motivated to get more done on this thing. Too much going on at once, perhaps. Anyway, here is a really small update. Spent a few minutes to finish the rear components on the car such as the gas cap, lights, etc. Only thing left is to clean up some errors and add the vertical bumper supports/accents.

Car Render Challenge 2017 - 66 Mustang Retrofit
Car Render Challenge 2017 - 66 Mustang Retrofit

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