Car Render Challenge 2016 - Formula D Championship
 
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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
Topic starter  

Hi there. I also try to participate in that greatest car render competition. My idea is create image in angle of side braking drift view between two racers in the final battle. One of cars is Nissan 350Z Phoenix Edition that's almost done. After I move on to the environment. Don't have much time, but I'll try my best. Good luck everyone!

Attached some previous WIP screenshots of 350z, more -   https://www.artstation.com/artwork/8PPg6

Car Render Challenge 2016 - Formula D ChampionshipCar Render Challenge 2016 - Formula D ChampionshipCar Render Challenge 2016 - Formula D Championship
Car Render Challenge 2016 - Formula D ChampionshipCar Render Challenge 2016 - Formula D Championship
 
Car Render Challenge 2016 - Formula D Championship
Car Render Challenge 2016 - Formula D Championship
Car Render Challenge 2016 - Formula D Championship
 
 

   
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Serhii
(@humster3d)
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Joined: 8 years ago
Posts: 194
 

Hi, glad to see you on the competition. Looking forward to see final scene with drift. Good luck!


   
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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
Topic starter  

Thanks!


   
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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
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Test of rain texture.

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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
Topic starter  

 

Car Render Challenge 2016 - Formula D Championship

   
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Serhii
(@humster3d)
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Joined: 8 years ago
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looks cool


   
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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
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FInally finished with set of rain material. Later in the scene will work with their location.

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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
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Car Render Challenge 2016 - Formula D Championship

   
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DimAuto
(@dimauto)
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Joined: 7 years ago
Posts: 9
Topic starter  

Track that I chose is Long Beach California. Found a bunch of images and even adapt camera with perspective match tool, so it's gonna be fun)

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SylvainKlein
(@sylvainklein)
Eminent Member
Joined: 8 years ago
Posts: 23
 

Really nice entry man !!

I think the rain drops are to big, it's like your car was not 100% scale.

But man, what a perfect job on the UVs and the shaders so far ! What software did you use for UVs and which renderer are you using for this project ?


   
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