Bac Mono - Humster3D Car Comp 2016  

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kevinboulton
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01/11/2016 1:51 pm  

Almost completed the back end. Engine parts left to go next.

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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01/11/2016 11:57 pm  

Rear end is now complete. Mirrors and centre brake light next and I can move on to texture and lighting. 🙂

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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03/11/2016 11:34 pm  

Hi guys. I have now completed the model, including logos and mirrors. I now also have an idea of what to do with it so keep an eye on this space. Part 1 complete.

Bac Mono - Humster3D Car Comp 2016
Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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Posts: 68
06/11/2016 4:26 pm  

Tyre tread model prior to bump or displace map.

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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06/11/2016 6:58 pm  

Friday I spent in a cafe sketching out details to add to my render. Its now starting to build up.

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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07/11/2016 7:27 pm  

Texturing begins!

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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Posts: 68
08/11/2016 12:45 pm  

A quick little dof test render last night to get a feel for where I.m going with this. Its title is Mono- Wheel.

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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Posts: 68
09/11/2016 8:19 pm  

Starting to push Art Renderer now for 3Ds max. Such good results when you begin to unlock its power. Test rendering. Low res and noisy test render. Hope you like.

Bac Mono - Humster3D Car Comp 2016

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kevinboulton
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09/11/2016 10:12 pm  

Can't wait to share my results from tonight with you. Loving this competition. Some amazing work from everyone on this forum.


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kevinboulton
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Joined: 3 years  ago
Posts: 68
11/11/2016 1:38 pm  

About to set off my final render. Test render are complete but I want to save the best until last. So much work in the model and textures. Using Autodesk Art and Mental Ray for Render Elements.

Bac Mono - Humster3D Car Comp 2016

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