2019 car challenge - 1957 Bel Air
 
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2019 car challenge - 1957 Bel Air

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johs
 johs
(@johs)
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Joined: 6 years ago
Posts: 33
Topic starter  

There is a whole car 🙂 !!!

2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
 
Time to go to sleep. -or actually that was a long time ago...
 
cheers
johs
 
 
 
 
 

   
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johs
 johs
(@johs)
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Joined: 6 years ago
Posts: 33
Topic starter  

I decided to convert the car from a hard top to an open convertible because I would like to be able to see a more of the driver. But that also meant I had to make more interior.

The car is able to render now, I still need so do some texture/shading work. There is some areas with noise textures that needs to be fixed, some areas that needs detailing/texturing, and there is some UV's gone wrong. You can see it these test renders.

 

2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
 
Cheers
Johs
 
 

   
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johs
 johs
(@johs)
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Posts: 33
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I can show some more stuff for the scene besides the car.

Here is the driver, a classic 1957's man.

There are too much SSS and the skin is too shiny, so I have to work more on that.

2019 car challenge - 1957 Bel Air

 
He is gonna be inside a space-ish looking suit.
2019 car challenge - 1957 Bel Air
 
 
I made a mistake one time when I generated the vectordisplacement maps, so that the subdivided displaced geometry comes out "quilted" like this. But I kind of like it, and I'm considering keeping it like this instead.
 2019 car challenge - 1957 Bel Air
 
 
And then I have this prop for he scene as well. -a sphere 🙂
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
2019 car challenge - 1957 Bel Air
 
 
Cheers
johs
 

   
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johs
 johs
(@johs)
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Posts: 33
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Hi Folks

I have been working on the background, and I have made an earth:

2019 car challenge - 1957 Bel Air
 
I have been trying out all kinds of new techniques on this project, and making the earth was quite fun. I have been away from doing 3D for a bunch of years but I'm really impressed about how Arnold can handle huge textures, and insanely displaced and subdivided geometry, and still do progressive rendering that lets me tumble around the objects. It is certainly something different that using Mental Ray or Maya Software.
 
It consists of multiple layers, but one of the most fun parts for me is that I have made the atmosphere using a volume. Actually it is 2 volumes, one thin white one and an other a little bit larger and blueish one.
 
Without the volume:
2019 car challenge - 1957 Bel Air
 
With the atmosphere volume:
2019 car challenge - 1957 Bel Air
 
And here the volume alone:
2019 car challenge - 1957 Bel Air
 
The volume get it shape from a poly sphere so the edge very sharp, but to be able to get the softness I have displaced the volume with a very high frequency noise texture. It needs some render sampling but it seems to work fine.
 
Now I would soon like to get on with the whole scene.
 
Cheers
Johs
 
 

   
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kevinboulton
(@kevinboulton)
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Some huge skill and time going in here. Good luck 🙂


   
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csicso3d
(@csicso3d)
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Joined: 5 years ago
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Wow! That's impressive! What is going to be the final composition? A flyting Tesla roadster like image? 😀


   
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johs
 johs
(@johs)
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Posts: 33
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Thanks dudes, I'm trying to do my best 🙂

I actually never gave the Tesla in space any attention, but after you mentioned it I have checked it out and I can see there will be certain similarities, but it is not my intention.

 


   
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johs
 johs
(@johs)
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Posts: 33
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No final image yet, but I have a turntable I can show:

https://vimeo.com/376180414

2019 car challenge - 1957 Bel Air

   
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FIRA
 FIRA
(@fiki94)
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Nice one i like those old timers 😀 I am looking forward to your final image 😉


   
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johs
 johs
(@johs)
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It is finally done.

Final images available here in glorious full res: https://www.artstation.com/darijos

-And it was fun, and I really re-discovered some 3D skills.

I want to thank all who participated, you have made cool ideas, awesome designs and beautiful images. It was fun to follow the progress.

A little details about the work and process:

When I modeled the car I tried to keep the polygon count reasonably low but still relying on modeled details instead using of displacement maps. But I'm relying very much on render time subdivision. The car is 432666 faces / 861794 tris at base level, but subdivided up to 5 times at render time.
The driver is sculpted and painted with Mudbox.
The earth is made with awesome textures kindly supplied by NASA.
The earth's atmosphere is made using poly spheres rendered as volumes with very high frequency displacement.
The light streaks is made from rendering a 100 frames animated motionblur sequence with a shutter time of 1 and combining that into one frame.
The stars are particles, 1600000 in a sphere around the earth and whole scene.

Textured and shaded with Arnold. It was actually quite fun to build shades, but I wish Arnold had more texture/pattern generators. But I'm impressed with how it is reasonably interactive to work with even on my old CPU. 

All post is made in Nuke, and also some NASA texture prep.

I'm surprised of how much time I have spent on finding good reference. I used PureRef for the first time on this project, and that is an awesome and brilliantly useful tool.

 
Final submitted image:
2019 car challenge - 1957 Bel Air
 
Wire render:
2019 car challenge - 1957 Bel Air
 
Render cam Maya Viewport:
2019 car challenge - 1957 Bel Air
 
Wider view with all lightsources:
2019 car challenge - 1957 Bel Air
 
-and my PureRef project in it's end state after a little cleanup:
2019 car challenge - 1957 Bel Air
 
Lots of render passes:
2019 car challenge - 1957 Bel Air
 
That's all for now, take care, perhaps I will see you again in an other challenge 😉
Cheers
Johs
 
 

   
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