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1912 Fiat


An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

Hi everyone!
My scene for this challenge will be set in the early 20th century.
Car: 1912 Fiat 12-15 HP.
Here, modeling the main shapes :

1912 Fiat
1912 Fiat

   
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Serhii
(@humster3d)
Estimable Member Admin
Joined: 8 years ago
Posts: 194
 

Hi, amazing topic and start, looking forward to see more images. Good luck! By the way, you can win additional prize from RebusFarm for the best oldtimer.


   
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An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

humster3d , thank you!
Some progress:

1912 Fiat
1912 Fiat

   
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An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

detailing started...

1912 Fiat
1912 Fiat

   
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An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

Normal
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EN-US
X-NONE
X-NONE

/* Style Definitions */
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mso-tstyle-rowband-size:0;
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1. Finishing the high poly:

1912 Fiat

 

1912 Fiat

2.  Baking & Texturing part (Substance Designer used)

I made several graphs for the car model. Important surface details were baked into maps which are used with the mid poly car model imported into Substance Designer and later into the gaming engine

(working output texture res on some parts here is low, just not to crash the viewer)

1912 Fiat
1912 Fiat

 

 

1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat

3. Starting environment preparation.

The scene would contain some nature objects.

Bitmap2Material was used to make  flower and grass items (PBR calibrated maps from photos of vegetation):

1912 Fiat

In this way, main atlases for plants were created:

1912 Fiat

After that, making grass units with SpeedTree:

1912 Fiat

 

1912 Fiat

And a tree in the same manner (still a wip, just to get some composition):

1912 Fiat

4. With these nature items ready, I started the first assembly in Unreal Engine (Landscape Tool was used to sculpt the base ground shape; lighting, shadows and reflections are still to be adjusted a bit later so the car is some dark):

1912 Fiat
1912 Fiat

To be continued with various edits.


   
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An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

1. Lightmaps and AO-s for vegetation have been adjusted for better density and in-engine rendering:

1912 Fiat
1912 Fiat

2. A few simple trees have been created for background :

1912 Fiat

3. Work on reflective surfaces has been started, some progress with that:

1912 Fiat

To be continued with further scene edits


   
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An.D.
(@an-d)
Active Member
Joined: 8 years ago
Posts: 6
Topic starter  

Hi again,
1. I've made some props for the scene:

1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat

2. Overall picture:

1912 Fiat

   
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kevinboulton
(@kevinboulton)
Estimable Member
Joined: 7 years ago
Posts: 104
 

Nice result. A lot of work went in to this too by the looks of things 🙂


   
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Aldison Ymeraj
(@aldi-ymeraj)
Estimable Member
Joined: 8 years ago
Posts: 182
 

Very Beautiful


   
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Archer
(@archer)
Active Member
Joined: 7 years ago
Posts: 16
 

amazing work! 


   
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