1912 Fiat  

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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
26/09/2016 12:39 am  

Hi everyone!
My scene for this challenge will be set in the early 20th century.
Car: 1912 Fiat 12-15 HP.
Here, modeling the main shapes :

1912 Fiat
1912 Fiat

suriel and humster3d liked
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humster3d
Estimable Member
Joined: 9 months  ago
Posts: 158
26/09/2016 9:01 am  

Hi, amazing topic and start, looking forward to see more images. Good luck! By the way, you can win additional prize from RebusFarm for the best oldtimer.


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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
10/10/2016 1:01 am  

humster3d , thank you!
Some progress:

1912 Fiat
1912 Fiat

evilvoland, Remy Trapp, Hooman1980 and 1 people liked
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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
11/10/2016 12:56 am  

detailing started...

1912 Fiat
1912 Fiat

Kenshin314, Thomas, Remy Trapp and 1 people liked
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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
01/11/2016 7:49 am  

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1. Finishing the high poly:

1912 Fiat

 

1912 Fiat

2.  Baking & Texturing part (Substance Designer used)

I made several graphs for the car model. Important surface details were baked into maps which are used with the mid poly car model imported into Substance Designer and later into the gaming engine

(working output texture res on some parts here is low, just not to crash the viewer)

1912 Fiat
1912 Fiat

 

 

1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat

3. Starting environment preparation.

The scene would contain some nature objects.

Bitmap2Material was used to make  flower and grass items (PBR calibrated maps from photos of vegetation):

1912 Fiat

In this way, main atlases for plants were created:

1912 Fiat

After that, making grass units with SpeedTree:

1912 Fiat

 

1912 Fiat

And a tree in the same manner (still a wip, just to get some composition):

1912 Fiat

4. With these nature items ready, I started the first assembly in Unreal Engine (Landscape Tool was used to sculpt the base ground shape; lighting, shadows and reflections are still to be adjusted a bit later so the car is some dark):

1912 Fiat
1912 Fiat

To be continued with various edits.


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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
03/11/2016 8:09 am  

1. Lightmaps and AO-s for vegetation have been adjusted for better density and in-engine rendering:

1912 Fiat
1912 Fiat

2. A few simple trees have been created for background :

1912 Fiat

3. Work on reflective surfaces has been started, some progress with that:

1912 Fiat

To be continued with further scene edits


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An.D.
Active Member
Joined: 9 months  ago
Posts: 6
10/11/2016 6:32 am  

Hi again,
1. I've made some props for the scene:

1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat
1912 Fiat

2. Overall picture:

1912 Fiat

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kevinboulton
Eminent Member
Joined: 8 months  ago
Posts: 30
10/11/2016 8:29 am  

Nice result. A lot of work went in to this too by the looks of things 🙂


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Aldi Ymeraj
Trusted Member
Joined: 9 months  ago
Posts: 61
10/11/2016 1:21 pm  

Very Beautiful


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Archer
New Member
Joined: 8 months  ago
Posts: 4
11/11/2016 9:03 am  

amazing work! 


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